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LexAI/docs/prompting_style.md
john kevin asprec 444060c3eb Add new agents and skills for enhanced project orchestration and review processes
- Introduced `critic`, an independent adversarial reviewer for security and correctness.
- Added `fable-orchestrator` to manage task routing and verification.
- Implemented `gauntlet-critic` for fresh-context evaluation of gauntlet rounds.
- Created `planner` for generating executable implementation plans with dependencies.
- Developed `security-auditor` for application security reviews and audits.
- Established `system-steward` to improve agent prompts and skills based on verified failures.
- Added `dev-loop` skill for autonomous development loops over repositories.
- Implemented `gauntlet-loop` skill for iterative quality benchmarking against reference standards.
- Updated project settings to utilize the new orchestrator agent.
- Created documentation for `GAUNTLET.md`, `PROGRESS.md`, and `REFERENCE_BAR.md` to track project status and quality benchmarks.
- Added detailed prompting style guide to enhance understanding of prompt patterns and agentic loops.
2026-08-08 16:49:07 +08:00

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```markdown
From a systems and software engineering perspective, prompt patterns and agentic loops are structured control flow mechanisms built on top of autoregressive transformer models.
Below is a detailed technical breakdown of these patterns, covering their state transitions, context memory management, prompt schemas, and failure modes.
---
## 1. Deterministic & Context-Shaping Patterns
These patterns operate at the inference step level to constrain token generation probabilities and enforce structural invariants.
### Role & System Conditioning (Logit Shaping)
* **Mechanism:** Injects instructions directly into the system message block, modifying the baseline attention weights across all subsequent user/assistant turns. It acts as an inductive bias, shifting the probability distribution of generated tokens toward domain-specific terminologies and structured logic.
* **Prompt Schema:**
```text
<system_instruction>
ROLE: Senior Distributed Systems Architect.
DOMAIN: Real-time event-driven infrastructure, gRPC, distributed consensus (Raft/Paxos).
INVARIANT: Prioritize zero-data-loss guarantees over minimal latency. Reject eventual consistency unless explicitly requested.
OUTPUT_FORMAT: Technical specification markdown with formal system invariants.
</system_instruction>
```
* **Failure Modes & Mitigations:** *Context Decay* (the model forgets constraints in long turns). Mitigate by placing critical invariant rules at the very end of the system block or repeating constraints in system system-reinforcement flags.
### Few-Shot Delimiter Scaffolding
* **Mechanism:** Imprints input-output mapping patterns directly into the models Key-Value (KV) cache. Utilizing explicit XML or structural delimiters prevents token boundary confusion during multi-turn parsing.
* **Prompt Schema:**
```xml
<system>Extract operational state from syslog streams.</system>
<example>
<input>2026-08-07T08:12:01Z node-04 dockerd[1042]: Error: OOMKilled process 8841</input>
<output>{"node": "node-04", "event": "OOMKilled", "pid": 8841, "severity": "CRITICAL"}</output>
</example>
<target>
<input>2026-08-07T08:14:22Z node-01 kernel: [44211.2] Out of memory: Kill process 1204 (postgres)</input>
<output>
```
* **Failure Modes:** Recency/label bias (overweighting the last example's exact values). Keep examples structurally diverse and balanced across edge cases.
---
## 2. Multi-Step Inference & Search Graph Patterns
These frameworks alter the models internal computation path by generating intermediate reasoning tokens before emitting the target response.
### Chain-of-Thought (CoT) & Plan-and-Solve
* **Mechanism:** Forces auto-regressive decoding to populate the context buffer with intermediate rationale steps ($z_1, z_2, \dots, z_n$) prior to predicting the target output ($y$). Mathematically:
$$P(y \mid x) = \sum_z P(y \mid x, z) P(z \mid x)$$
* **Execution Protocol:**
```text
Perform the following analysis in two explicit, separated phases:
PHASE 1 (REASONING_BUFFER):
- Identify state invariants and potential race conditions.
- Draft intermediate computational dependencies.
- Evaluate step-by-step edge cases.
PHASE 2 (EXECUTION_OUTPUT):
- Provide the final production-ready implementation wrapped in ```json tags.
```
* **When to Use:** Algorithmic execution, mathematical logic, complex SQL/query optimization.
### Tree-of-Thoughts (ToT) / Graph-of-Thoughts (GoT)
* **Mechanism:** Combines LLM generation with classical state-space search algorithms (Breadth-First Search, Depth-First Search, or $A^*$). The LLM acts both as a *Thought Generator* ($S_{t+1} \sim G(S_t)$) and a *State Evaluator* ($V(S_t) \in [0, 1]$).
```text
[Root State: Initial Prompt]
/ \
[Thought A] [Thought B]
v = 0.8 v = 0.2 (Pruned)
/ \
[Thought A1] [Thought A2]
v = 0.95 v = 0.4
```
* **Execution Pseudocode:**
```python
def tree_of_thoughts_search(root_prompt, beam_width=3, max_depth=4):
current_states = [root_prompt]
for depth in range(max_depth):
candidates = []
for state in current_states:
# 1. Expand candidate branches via LLM
branches = llm_generate_branches(state, num_samples=3)
# 2. Evaluate state heuristic score V(s) via LLM
scores = [llm_evaluate_state(branch) for branch in branches]
candidates.extend(zip(branches, scores))
# 3. Prune low-scoring branches (Beam Search)
candidates.sort(key=lambda x: x[1], reverse=True)
current_states = [branch for branch, score in candidates[:beam_width]]
return current_states[0] # Best evaluated path
```
* **When to Use:** Strategic planning, complex refactoring across multiple files, architecture synthesis.
---
## 3. Agentic Loops & State-Machine Architectures
Agentic frameworks wrap the LLM inside an external, deterministic control loop (e.g., Python/Go runtime, orchestration engines like OpenClaw, or custom middleware).
### ReAct (Reasoning + Action Protocol)
* **State Machine:**
$$\text{State}_t \rightarrow \text{Thought}_t \rightarrow \text{Action}_t(\text{Tool Call}) \rightarrow \text{Observation}_t \rightarrow \text{State}_{t+1}$$
```text
+--------------+ +-------------------+ +-----------------+
| LLM Engine | ----> | Action (Tool Call)| ----> | Execution Runtime|
+--------------+ +-------------------+ +-----------------+
^ |
|-------------- Observation (Payload) <--------------+
```
* **Prompt Engine Specification:**
```text
You operate in a strict execution loop. Available Tools: [exec_bash, query_sql, HTTP_GET].
Use the following format strictly:
Thought: <Logical about current reasoning state>
Action: <Tool_Name>(<JSON_Arguments>)
Observation: <Result by environment injected>
Loop terminates ONLY when you emit:
Final Answer: <Summary of outcome>
```
* **Failure Modes:** Infinite loops caused by unhandled tool errors.
* **Mitigation:** Enforce hard step budgets (`max_iterations = 10`) and circuit breakers on duplicate tool signatures.
### Plan-Execute-Verify (PEV) with Re-Planning
* **Mechanism:** Decouples task breakdown from task execution. The planner generates a Directed Acyclic Graph (DAG) of sub-tasks. An execution loop steps through nodes sequentially, running validation assertions after each step. If a step fails, control yields back to a Re-Planner node to mutate the remaining DAG.
```text
+--------------+
| Generate DAG |
+--------------+
|
v
+-----------------+
+->| Execute Node N |
| +-----------------+
| |
| v
| +-----------------+ FAIL +---------------+
| | Assert / Verify | -------------> | Re-Plan DAG | --+
| +-----------------+ +---------------+ |
| | PASS |
| v |
| [More Nodes Remaining?] --YES--------------------------+
| | NO
| v
| +-----------------+
+--| Final Outcome |
+-----------------+
```
### The Gauntlet Loop (Adversarial Multi-Agent Architecture)
* **Mechanism:** Implements a strict **Maker-Checker Isolation Model**. The Builder Agent generates code/artifacts. A *blind* Critic Agent—instantiated in a zero-history, isolated context window—evaluates the output against a hard reference standard or test harness.
```text
+------------------+ +--------------------+
| Builder Agent | --- Generates ---> | Artifact Payload |
| (Context Window) | +--------------------+
+------------------+ |
^ v
| +--------------------+
|-- Injects Actionable Feedback| Judge Agent |
| (No Excuses Allowed) | (Isolated Context) |
| +--------------------+
| |
+<-- [Fails Reference Standard] ---------+
```
* **System Architecture Protocol:**
```python
def gauntlet_loop(task_spec, reference_standard, max_gauntlet_runs=5):
builder_context = init_builder_context(task_spec)
for iteration in range(max_gauntlet_runs):
# Step 1: Builder generates artifact
artifact = builder_agent.run(builder_context)
# Step 2: Instantiate Judge in FRESH context window (Zero memory leak)
judge_prompt = f"""
TASK: Compare Artifact against Reference Standard.
REFERENCE: {reference_standard}
ARTIFACT TO EVALUATE: {artifact}
OUTPUT RULES:
1. Determine if Artifact >= Reference Standard in quality/correctness.
2. If FAIL, list the single most critical structural deficiency. Do not offer encouragement.
FORMAT: STATUS: [PASS|FAIL] | FEEDBACK: <concise directive>
"""
verdict = judge_agent.run_fresh_context(judge_prompt)
if verdict.status == "PASS":
return artifact
# Step 3: Append harsh feedback to builder context
builder_context.append_user_message(f"GAUNTLET REJECTION: {verdict.feedback}")
raise MaximumGauntletDepthExceeded("Quality threshold not met within limit.")
```
---
## Technical Summary Matrix
| Pattern / Loop Style | Latency Cost | Context Consumption | Determinism | Best Architectural Use Case |
| :--- | :--- | :--- | :--- | :--- |
| **Few-Shot / Schema** | Low ($O(1)$) | Low | High | API Payload Generation, Format Standardization |
| **Chain-of-Thought** | Medium ($O(k)$) | Medium | Medium | Intermediate Math, Single-Query Logic Tracing |
| **Tree-of-Thoughts** | High ($O(b^d)$) | High | High | Complex Codebase Refactoring, Architecture Search |
| **ReAct Agent** | Dynamic | Medium-High | Medium | Runtime API Orchestration, Infrastructure Ops |
| **Plan-Execute-Verify** | High | High | High | Multi-Step Migration Pipelines, CI/CD Automation |
| **Gauntlet Loop** | Very High | Extreme | Maximum | Autonomous End-to-End System/Software Synthesis |
```